Gameplay+Mechanics

toc =Gameplay Mechanics=

View-Point
View is restricted to **flashlight**
 *  Simulates an actual view from a real person a.k.a First Person View (i.e. when you read a **book**, your view is largely on the **book)**
 * Since ghosts can penetrate walls, a frontal view point would mean that the player will have higher risk; resulting in player having to check blindspots (Senses will tingle when ghost are behind player or side)
 *   It increases the level of difficulty as players can’t take their time to read informative stuffs (**maps**, **books**, etc.) as the game is still on to mimic realism
 * Restricted view to **flashlight** allows the horror and thriller aspect of the game to clearly be displayed 

Equipments > Character Tweaks
There will be no character tweaks
 * Survival of the character will be dependant on the equipments
 *  Player has to juggle and manage important equipments/items like **batteries** and **water** (**batteries**: to supply electricity to electrical applies. **water**: lower heart rate when in shock)
 * Since character can only equip 3 items per hand, it means that the player is limited to the equipments. However, he can change his 3 items when he flares the area or reaches a “safe” room
 *  Since some equipments will not be provided on start (i.e. **cool** **gun**), but on missions, the player face a higher difficulty on the start compared to the end as he “learns” the game
 * **Battery ** management is very crucial to the player as it is not readily available
 *  **<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Holy **<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;"> **Water** can be both used to kill the ghost and lower down heart rate when in shock.

I don't feel like dying in games anymore?
Instead of having life, we implemented a heart-rate system. <span style="font-family: 'Arial','sans-serif';">
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">This system works like a normal human’s as when your heart rate is over the roofs, you faint and in the game’s context, you “die”
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;"> <span style="font-family: 'Arial','sans-serif';"><span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Heart rate is affected by number of ghosts scaring you, LOD of ghost scaring you, how long you run/sprint and the mood of the room <span style="font-family: 'Arial','sans-serif';">

Books/Maps
<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">There are manuals on how to operate equipments, haunting ghosts, killing ghosts and etc. It is like a “Help” file which you can only run on game-time.
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;"> **<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Maps **<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;"> are “self-drawn” (only updated when explored).
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;"> <span style="font: 7pt 'Times New Roman'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; msofareastfontfamily: Symbol; msobidifontfamily: Symbol; msolist: Ignore; msobidifontsize: 11.0pt;"> <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">They are read on run-time when the game is still running. It acts like an equipment but the player need not equip the **map&book** into his hands.
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Binded to a key, where the game will pause for a drop list to allow the player to choose the **books/map** he needs to read. <span style="font-family: 'Arial','sans-serif';">

Flash to chase ghost away
<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Brief Intro:
 * Ghosts can penetrate through walls
 * Some ghosts can attack you, drastically lowering heart rate
 * Hierarchy-based and categorized by LOD

Flashlight can be used to flash at the ghost for a few seconds to chase it away. This does not kill the ghost but only chase it away and whether it will come back depends on the AI Manager.

Why not Sound?
<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt;">Providing a sound recorder to the player, we allow the player to record sounds of ghost for data capturing or if smart enough, the player will realise it is also a weapon. <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt; msobidifontsize: 11.0pt;">

<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; msofareastfontfamily: Calibri; msobidifontsize: 11.0pt; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; msofareastthemefont: minor-latin; msoansilanguage: EN-US; msofareastlanguage: EN-US; msobidilanguage: AR-SA;"> ==How do we even know the presence of ghosts? <span style="font: 7pt 'Times New Roman'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol; msofareastfontfamily: Symbol; msobidifontfamily: Symbol; msolist: Ignore; msobidifontsize: 11.0pt;"> ==
 * Sound are recorded into the sound recorder directly but is restricted to only a few sounds
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Sounds can be choose from a list similar to the books/maps list and then play-back
 * <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"> <span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; msofareastfontfamily: Calibri; msobidifontsize: 11.0pt; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; msofareastthemefont: minor-latin; msoansilanguage: EN-US; msofareastlanguage: EN-US; msobidilanguage: AR-SA;">By recording the correct ghost sound, it can chase or even scare off some of the ghosts (P.S. Chase has a chance for ghost to comeback, scare-off is different [as good as killing])

Fret not, the EMF meter is available to check for ghosts infront of the player or in a room where a ghost is not visible <span style="font-family: Arial, Helvetica, sans-serif;">
 * However, this means that you are open to attacks when EMF is reading which takes up a few seconds
 * <span style="font-family: Arial, Helvetica, sans-serif;">This is good when you are worried and your equipments are minimal and your batteries are running low.
 * <span style="font-family: Arial, Helvetica, sans-serif;">Don’t worry, you can predict the ghosts and try to avoid them if you can.

Walk! Run! Sprint
Sprint is an effective way to get away, but however, it increases the heart rate and allows for a chance to faint even without getting scared by the ghosts.
 * You are in a haunted mansion, when there's nothing and you are in fear, you walk.
 * You meet a ghost, you run.
 * You met an aggressive ghost, you sprint.